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Microsoft seeks academic research proposals on projects using its HaloLens VR
Microsoft will fund in the project that will make use of HoloLens as an analytics tool for the business.
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Recently, Microsoft has unveiled that is accepting academic proposals for those who are interested to work with augmented reality headset, to discover new innovation by using HoloLens, which can go beyond Minecraft and video games.
Microsoft Research will be demonstrating more ways that HoloLens can be used in helping people create, learn, communicate, collaborate, work and play during the Keynote of its Faculty Summit 2015 webcast on Wednesday July 8 at 8:30 AM PDT.
Seeking academic research proposals on HaloLens-based projects, Microsoft said that a $100,000 grant will be given to each of the five university research teams that submit the winning proposals. As we found when we cooked up our own app for Windows Holographic with a prototype HoloLens, figuring out how best to blend the virtual world with what’s around you is a whole lot different to designing for a smartphone or laptop screen.
Microsoft’s HoloLens has its first app studio, with an engineer formerly working on the augmented reality headset placing his bets on holographic computing. He added that at the time that his tech advisory firm hasn’t expected gaming to be the primary driver for HoloLens, as the augmented reality’s market will climb to $120 billion by 2020. All projects must be ready by October 9, the company says.
Other suggested areas of interest are data visualization, remote training, virtual conferences, interactive journalism and psychology related topics such as human perception and human-computer interaction.
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Researchers won’t be limited to those subjects, so long as their proposal helps to bring an understanding to “the role and possible applications for holographic computing in society”.