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Facebook Shows Off How They Might Use Virtual Reality

Facebook’s CEO Mark Zuckerberg at F8 developer conference revealed a 10-year roadmap for the company. “I hear fearful voices calling for building walls and distancing people they label as ‘others.’ I hear them calling for blocking free expression, for slowing immigration, for reducing trade, and in some cases even for cutting access to the internet”.

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He added that immigration was essential to the economic success of the country. Instead of dividing people we can connect people. “Unfortunately there’s no technology today that can help us make that emotional connection”, Sheikh said. “That’s why I think the work we’re doing together is more important than it has even been before”, he said. He outlined artificial intelligence and chatbots, programs that understand language and can give suggestions.

Facebook’s vast trove of user data puts it at a distinct advantage in developing chatbots because they will be able to personalize interactions and shopping suggestions more than existing companies, experts said. – Real-Time Video Classification: In order to build the tools to organize content people want to see, the team needed to be able to classify live videos on the fly in real time.

Facebook is betting big on virtual reality, having acquired the Oculus VR, the manufacturer of the Oculus Rift, for US$2 billion in 2014. Snapchat is allegedly chipping away at its own particular pair of enlarged reality glasses, as well.

The chatbots expedite Facebook’s moves to build out Messenger as the go-to place for users to contact businesses rather than through third-party websites and 1-800 lines. However, the company’s been working hard on improving it. The flying computer, weight less than a small auto, is created to fly at an altitude of 60,000 feet and stay airborne for several months at a time.

Now we just have to settle on exactly what we’re going to call a selfie used inside virtual reality.

This process will be familiar to video gamers, many of whom (myself included) have spent far too many hours customizing the facial features of our in-game characters.

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“So that means that today, if I want to show my friends a photo, I pull out my phone and I have a small version of the photo”.

Facebook CTO Mike Schroepfer demonstrates the Oculus Rift and social VR at its annual F8 developers conference 2016