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Rise of the Tomb Raider 3 times as big, way more immersive
Rise of the Tomb Raider game director, Brian Horton, stated that the game is all set and ready to take on the behemoth that is Fallout 4, specifying that the game’s quality will stand out from the competition, as well as offer players an alternate experience compared to Fallout games. We knew it would, in the short-term, disappoint fans.
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The reason he’s not afraid is because he feels his game offers a different gaming experience. Horton revealed that the people working on it have created a “seamless experience” that will see players move from one mission and adventure to another.
The high amount of major video games that will be launched during the fall season means that gamers will have to carefully choose which ones they want to pick up and play and on November 10 their decision will be even harder to make as they have to select between Rise of the Tomb Raider and Fallout 4.
In a report by Gaming Bolt, Horton said they did not only make the tombs larger but the exploration space is now three times bigger than the first Tomb raider. What’s more, you won’t encounter any loading screens in the world.
Although the game is highly awaited, it has also been subject to a little controversy over its title exclusivity deal with Microsoft as reported by Game Rant.
We also introduced new traversal mechanics, like Lara can climb trees and can swim underwater and can use that not only for traversal but as a way too subtly approach an enemy and take them out from above or from below.
The “Rise of the Tomb Raider” will see the main character in the ancient city of Kitze in Siberia to solve mysteries and find the answer to gaining immortal life, noted Cinema Blend. The game will be first on Xbox One and Xbox 360 on November 10.
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It was also the mark of the moment when Square Enix claims to have witness the so-called fantastic passion that Microsoft has for Rise of the Tomb Raider. No exact date has been announced for this yet.