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Kojima Says Death Stranding Will Be His “Best Work”, Calls It Groundbreaking
Metal Gear Solid director Hideo Kojima has said that he is confident his next game, Death Stranding, will be his “best work so far”.
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“So far, when I’m making games there’s ultimately a point where I have to give up on something, where I need to compromise in order to get things done”, Kojima explained.
“30 years ago, I wanted to make movies but in Japan and in the Kansai region where I grew up it was very hard to do so”, Kojima told Cerny.
The ability to create a Metal Gear game in 3D enticed Kojima, and eventually brought him back to the series. Hideo Kojima and Mark Cerny held a keynote at Develop Brighton and talked about their upcoming project of Death Stranding.
Kojima was reportedly forced to make a ton of compromises during the development of Metal Gear Solid V: The Phantom Pain, however, the game was still pretty well-received by the critics. “I think our current technology allows us to convey some emotions, but through the [evolution] of technology – facial expressions, body temperature – I think it will come to a point where it will be easier to reach out emotionally through games, through online, or whatnot than through actual interaction with other human beings”.
According to Kojima, the game isn’t yet in full production, and he says that he will begin fully producing the game when he makes a decision on which game engine would be used, which could happen very soon. Now, Kojima has his own production company called “Kojima Productions”.
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Death Stranding is releasing for PS4 and PC at an undisclosed date – it will take a lot of time, you know it if you know Kojima. Leaks have been generally expected occurrences during the weeks leading up to the event, and this has happened with Kojima’s other projects.