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Nvidia’s VR Funhouse is a tech demo to test your PC’s limits

As per the company, Ansel screen capturing lets users compose their in-game shots from any position, adjust post-process filters, capture HDR images in Hi-Fi formats and share the screenshots in 360 degree surround from a smartphone, PC or even a virtual reality headset.

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The new Geforce 368.81 WHQL drivers also fix a couple of big issues noticed on Nvidia Pascal based graphics cards earlier, including the lack of GPU Boost in VR games as well as the issue with HTC Vive and DisplayPort outputs. Fortunately, both of these issues have been fixed in today’s driver update, which also brings support for the Ansel game capture tool.

GeForce owners can now take pro-grade 2D, 360° and Virtual Reality 360° screenshots, courtesy of NVIDIA’s Ansel technology.

Nvidia VR Funhouse has been heavily promoted, which is understandable given it is the firm’s “first ever video game”. It does require some impressive hardware, such as a GTX 980 Ti, 1060, or 1070 for low graphics, a GTX 1080 for medium, and a GTX 1080 with a dedicated PhysX card for high settings (or 980 Tis in SLI with a dedicated PhysX card). It’s available now on Steam for free, and Nvidia also plans to open-source it later this summer so that developers can create their own games with the same technology. But for those of you looking to get the drivers as soon as possible, you can do so on Nvidia’s site right now.

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Bumping the version number up to 368.81, Nvidia’s latest “Game Ready” drivers promise to give you the best performance while playing Everest VR, VR Funhouse, Obduction, Raw Data and The Assembly.

NVIDIA Ge Force 368.81 WHQL