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Doom Will Be Getting The Board Game Treatment
Reading FFG’s description, it sounds like Doom: The Board Game will play out like a mix of Bethesda’s fast-paced FPS with a dose of Dungeons & Dragons thrown in the mix. While the marines will face different goals through the missions, the demons have only one: Kill, rinse and repeat. Now, they will be invading the dining room table in Doom: The Board Game. There will be six different missions and the marines will also come in different classes with different weapons and abilities. Demons can spawn from various portals around the map, and what is spawned and the way it is spawned will depend on the threat and invasion cards assigned to a mission. Invasion cards are kept hidden from marines so the other side has no idea what they will be facing. Doom: The Board Game is based on the series’ latest entry, translating the demon-killing shooter to the tabletop. “While the marines can respawn after death, they can only do so a set number of times before the demons claim victory over the mission, threatening not only the UAC’s operation, but the survival of humanity as a whole”. Think something like Battlefield’s Rush mode-the players trying to complete objectives can only die so many times before they exhaust their reinforcements, whereas the players trying to stop them can respawn as many times as they like.
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The Board Game is expected to start shipping in Q4 of 2016 although no details on exact availability or pricing have been unveiled by Fantasy Flight Games as yet. However, there are concerns that the game’s playerbase has been declining since it launched.