-
Tips for becoming a good boxer - November 6, 2020
-
7 expert tips for making your hens night a memorable one - November 6, 2020
-
5 reasons to host your Christmas party on a cruise boat - November 6, 2020
-
What to do when you’re charged with a crime - November 6, 2020
-
Should you get one or multiple dogs? Here’s all you need to know - November 3, 2020
-
A Guide: How to Build Your Very Own Magic Mirror - February 14, 2019
-
Our Top Inspirational Baseball Stars - November 24, 2018
-
Five Tech Tools That Will Help You Turn Your Blog into a Business - November 24, 2018
-
How to Indulge on Vacation without Expanding Your Waist - November 9, 2018
-
5 Strategies for Businesses to Appeal to Today’s Increasingly Mobile-Crazed Customers - November 9, 2018
‘Social networking is bad for students’ performance
The study deduced that students who played online video games nearly every day scored 15 more points than average in math and reading tests and 17 points above average in science tests. Use of “online games”, both single and multiplayer, was one area of the questionnaire, though individual games were not named. It concludes that the more frequent the social networking usage, the bigger the difference.
Advertisement
The research, published in the most recent issue of the International Journal of Communication, finds that students who play online games almost every day scored 15 points above average in math and 17 points above average in science.
Professor Alberto Posso, the report’s author, said: “When you play online games you’re solving puzzles to move to the next level and that involves using some of the general knowledge and skills in maths, reading and science that you’ve been taught during the day”.
RMIT University’s school of economics, finance and marketing associate professor Alberto Posso says the results of a study conducted by the OECD’s Programme for International Student Assessment (PISA) suggests teenagers who played video games nearly every day scored above average results in maths and science.
A study was conducted on 12,000 15-year-old students across the country and discovered gaming allowed the teens to perform 20 points about the average in maths, reading and science. The study looked at the correlation between academic scores and the children’s personal interests and activities outside of school, including internet usage. It is highly possible that students who are gifted with math and science tend to play video games in their spare time. The study doesn’t detail which specific games could benefit or harm students, so it’s unclear whether hunting Pikachu could lead to better grades.
The students also filled out forms highlighting their socio-economic backgrounds as well as their personal lifestyle choices.
The institution found that playing games could help students in sharpening skills learned at school, and then applying them elsewhere.
Repeating an academic year or skipping classes could be as bad or worse for scores than high use of social media.
In results that will surprise few, the study found that the same academic advantage was not enjoyed by those who spent a greater amount of time on social media.
Advertisement
However, not all researchers believe that the study is conclusive.