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Bill Bailey has been embracing his inner traveller for No Man’s Sky
He also stated that while making the game, they worked hard to tweak every single part of the codes in order to enhance the gameplay. In No Man’s Sky, you’re always alone. Although this is a massively multiplayer game, the developers have classified this as an action-adventure game since it is very unlikely that players will meet each other at random due to the scale of the universe.
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What it can do is accommodate hundreds of players at the same time. And with the baked in discovery mechanics/elements, more diverse planets and whatnot seems welcomed, but I’m not sure that’s a “fundamental change”. Aside from playing more like a survival game than a space simulator like many believed, the revelation that No Man’s Sky doesn’t even feature multiplayer was a pretty heavy blow to many players. That too is unclear.
But No Man’s Sky unique way of creation would lend itself differently to a powered-up PS4, Murray thinks.
They have also confirmed some of the bugs that they are now working on, and they encourage the players who have bought their game to help them by reporting the bugs that they encounter in the game. Having gone through years of development and several delays the game is being released on PlayStation 4 on Wednesday (August 10th) before hitting PC on this Friday.
It was revealed by Sean Murray earlier today that the pre-owned and leaked version of No Man’s Sky is not the complete thing.
Is Murray implying TheSadCactus and Psytokat not being able to see each other was the result of server strain?
That’s right, over 10 million species have been discovered across the cosmos of No Man’s Sky and, as of this writing, that news is already a good 13 hours old.
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Two streamers found each each other last night when one stumbled across the other’s named planet and looked up its discoverer online. The names they provide are shown for other players to see. “PC [No Man’s Sky] release will now be global and will be August 12th worldwide”.