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Frame Rate Drops And Other Problems Plague No Man’s Sky’s PC Launch
Hello Games co-founder Sean Murray said that the team is now “tracking a number of issues, bugs and crashes that players are reporting, and working to resolve as soon as possible”.
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The PC version of No Man’s Sky was released today, and this version of the game already seems a bit disappointing.
In addition to new QA testers, Murray said that Hello Games will move to a ticketed support system for future problems, while other issues and fixes will be addressed on the Sony forums.
The play length for each player on average has turned out to be “far more” than the team anticipated and while Hello Games is a small developer, it’s “working quickly to adapt” to the demands of its player base.
Sounds like those who are still issues with the game, even after updating drivers and downloading the patch, may want to go play something else until another fix is deployed.
In the meantime, Murray and the team at Hello Games have posted a number of tips and workarounds for a few known issues. You can also revert to two previous saves if you’ve made a mistake. Director Sean Murray took to Twitter shortly after the release of No Man’s Sky on PC to ask users to make sure their video cards are compatible with OpenGL 4.5.
Other than covering the online play symbol, the sticker corrects the PEGI rating of the game.
It has been reported that using the pre-order bonus ship will leave some players stranded, if they purchase or transfer to a new ship that does not have a hyperdrive (if done very early in game). Game Informer reports that players have the option to remap the controls which means no more awkwardly running with R3. He also notes that the in-game name of the Alpha Vector ship is Domanish, while the Rezosu AZ65 is named Final Shadow XIV in-game in the United States. The team is, of course, working to resolving all the reported issues, until then, the instructions tweeted by Murray will hopefully prove useful for affected players.
Most gamers agree that No Man’s Sky is a technical masterpiece, highlighted by the ability to blast off into space, zoom into space, and seamless landing with no apparent loading.
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The game hitches and the framerate drops at random moments, and it’s obvious enough to be distracting.