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No Man’s Sky Disappearing Discoveries May Be Caused By Server Bug
And, provided it wasn’t crude or indecent, there were no limitations on naming.
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No Man’s Sky started with around 220,000 players and by the second week had dropped to 15,700.
The players were able to return to their home planets by setting waypoints on their planetary map.
They found that the names of every discovery, every plant, animal and vista named were gone.
ScreenGurus also reports that when doing a quick search for “No Man’s Sky”, the system does not find an entry for it.
Even traveling to neighboring star systems showed that the names and systems were the same as they were, but everything else on those planets had reset. Take that with how developer Hello Games has quietly backed off from other teased multiplayer features, and this discovery dilemma is straight-up terrible. One of which is about their finds being slowly wiped out from the game one-by-one.
With Sales Down, is The Game Still Heading to XBox One?
As previously reported, sales for Hello Games’ No Man’s Sky aren’t looking that great two weeks in. But is it still headed to XBox one?
Based on our own thoughts of No Man’s Sky, the game is indeed divisive depending on what players want to get out of it, and regardless of whether players choose to take advantage of these refunds, Hello Games have a lot of work to do in order to win back the trust of its fans. The excitement simmering within his words was tangible as he claimed he wasn’t sure what he was “actually allowed to say”, and should be “very specific” with what little information he was allowed to share. Today, it looks like there’s more to that story.
Soon after, username Dragonbane, a GAFer, dug up a promising yet still not concrete snippet of evidence that implies Havoc, the physics engine for No Man’s Sky, was being formatted for “Xbone”, as implied by the name of a save file.
Hello Games is getting it in the neck from some members of the No Man’s Sky community for over-promising and under-delivering on No Man’s Sky’s multiplayer component.
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There’s said to be 18 quintillion planets – whether this is true is up for debate, but during my time with the game, I’ve seen around 50 uniquely different planets, albeit with some similar attributes here and there. The game involves internal physics, so objects are generated depending on the action of the player, Vox has learned.