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Super Mario Run Won’t Come to Android in 2016
You do that by tapping-the longer you tap, the higher Mario jumps and the higher your score.
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While Android has some apps that emulate the Mario world, “Super Mario Run” is coming first to iPhone, Miyamoto said.
Creator Shigeru Miyamoto appeared on stage at Apple’s keynote in San Francisco to explain how it works.
The news came as Apple unveiled its second-generation Apple Watch, the leader in the smartwatch market despite slumping sales since its initial release past year.
In fact, it’s the first time Nintendo has brought anything to any smartphone.
Okay, be honest; when you woke up this morning, did you think that Mario was going to be coming to the App Store in 2016 and that the game would be announced in such a way?
It’s the first time Nintendo has created a proper game entirely separately from one of its consoles. But one game, he acknowledged, has always been missing.
It will be an auto-runner, which sees Mario automaically run to the right of the screen. While it’s still all about collecting those coins, performance will also factor heavily into this mode in Super Mario Run.
Pricing for the game hasn’t been revealed yet, but Nintendo did say on Wednesday that it will be a paid download. The third and final mode is a customization mode, where you can create your own Mushroom Kingdom with coins you collected while playing the other two modes.
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“Super Mario Run” isn’t a free game – it will cost a “set price”, which Miyamoto was careful to point out. Read the full description from the App store below. “They’ll be doing it first on iOS in a new game called Super Mario Run”. Pokémon GO was originally a remarkable bullish catalyst for NTDOY, but investors later ditched the stock after discovering the game would not have much of an impact on Nintendo’s revenue.