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Super Mario Run Announced for iOS, Releasing Holiday 2016
UPDATE: Nintendo confirmed to The Verge that Super Mario Run will be coming to Android after iOS.
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Nintendo’s Shigeru Miyamoto, father of Mario, took to the stage at the Bill Graham Civic Auditorium in San Francisco alongside Apple’s chief executive Tim Cook to announce the coming game.
Super Mario is finally heading to Apple’s iPhone.
“Now you can play one-handed”, Miyamoto said, via translator Bill Trinen. For the third mode, you can use the coins collected to create a Mushroom Kingdom of your own. Nintendo announced that Super Mario Run would become available on iOS in time for the holidays while a version for Android would also arrive soon, according to Kotaku.
Super Mario Run will come as a single purchase, there will be no in-game microtransactions.
What’s notable here, as the name suggests, is that Super Mario Run appears to be an not-so-endless runner built specifically for mobile devices. You tap the screen to jump, and short taps trigger short jumps, while longer taps trigger higher ones. Players can compete against others from around the world. In addition to that, there’s a Battle Mode that involves jumping and acquiring as many coins as possible before time expires.
Miyamoto explained that you’re required to jump and dash over obstacles in single player mode.
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The game will cost a set price (not yet known), and will be released on the App Store later this year – nearly certainly in time for Christmas. There will also be a selection of Mario-themed stickers for iMessage.