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Everybody’s Gone to the Rapture is 4 to 6 hours long
Adding in-game instructions for the sprint function required changes to Everybody’s Gone to the Rapture’s UI.
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Everybody’s Gone to the Rapture got a slew of great reviews yesterday, but many critics were quick to call out the slow pace of the game. By holding down R2, you will build up speed until you’re sprinting, reaching the ideal speed for what little backtracking the game involves as you sound out every nook and cranny of the open-world map.
A blog post from Dan Pinchbeck entitled “A few bumps on landing” on The Chinese Room’s website details the reasons behind this. “And we’re really sorry about that”. That meant that if you kept moving, you’d gradually ramp up to a run speed, specifically to deal with issues with how long potential back-tracking could take, given the game’s non-linearity. “The problem was, playtesters wanted to be able to trigger it themselves”, writes Pinchbeck. We’ve tested the run button in game and it works as advertised, though there’s quite a lag between pressing the button and getting going to just keep R2 held down.
And then suddenly launch was right on top of us, and something had been missed. He goes on to say that the team perhaps regrets that the run button wasn’t signposted, and the studio’s “paid for it in the reviews”. “Hopefully it didn’t spoil the experience too much for you, and knowing you can get around faster if you need to will make you want to return to explore more”.
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Stay tuned to OnlySP on Facebook and Twitter for future updates on Everybody’s Gone to the Rapture and everything else single player gaming related. “ It’s in the online manual, but not at the start of the game“.