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Former Capcom Dev Announces New Fighting Game ‘Rising Thunder’ – worldwide

Those of you who are familiar with the fighting game scene, and Street Fighter in particular, will be familiar with Seth Killian.

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“When you look at the essence of fighting games, the core elements of the game – not the upper-level, really-advanced-player stuff – is locked behind this huge execution wall”, he said. Six months? Years, sometimes, to master. Killian has stated that gamers will be able to play against as many players as they want and also promised that the lack of complicated input will ensure that players will never mess up their special moves. That doesn’t mean you’re good when you’re done [with] that grinding process. Basically, at that point, once you become proficient at those kinds of things, then, now, you are playing fighting games.

It’s the removal of input commands for special moves, replaced with single button presses, which separates Rising Thunder from the likes of Street Fighter, Tekken and Mortal Kombat. On top of that you also get a Super, and Kinetic Mode – and the entire game can be played on a keyboard.

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It’s an unsurprising move in light of the fact that Radiant co-founders Tom and Tony Cannon are, like Killian, long-standing and influential members of the fighting game community. What’s more is Rising Thunder will be free-to-play, focusing on cosmetic updates rather than gameplay-altering content. Being a PC exclusive, and with no plans for a console release at the moment, Rising Thunder risks slipping under the radar if it isn’t indeed a competent fighter in its own right.

Rising Thunder