Share

Halo 5: Guardians REQ System Gets Explained in New Video

The Req system mirrors card packs. There’s also a nice blog post that goes a little deeper on the Halo website. How you earn those packs (unless you’re paying for them, of course), which cards will work where, whether they’ll give players unfair advantages – the mysteries were numerous. REQ points should ensure a steady stream of unlockable content in multiplayer.

Advertisement

There are two main types of REQ cards, there are single-use cards and permanent cards. Anxious about micro-transactions and what-not in the game? Which is why they are limited exclusively to Warzone and will not appear in the competitive Arena mode.

You’ll unlock new armours, visors, weapons, vehicles, stances, and even assassination animations as you carry out certain actions or complete certain goals in multiplayer. Only cosmetic items can be used in Arena multiplayer. The example given on the Halo website features an XP boost for doing well in the Arena.

For Warzone, however, REQ cards come into play much more interestingly. To reduce a player spamming a dozen Wraiths for his or her team, using REQ cards will cost REQ power.

Using a Requisition Card in Warzone, which is the only multiplayer game mode that allows for non-character customization Requisition Cards, costs energy. In fact if you walk into the kitchen on any given day, odds are good you will find a group huddled around the table, playing Magic the Gathering, Hearthstone or another similar game.

Advertisement

At launch, there will be more than 1,000 different REQ packs available for purchase with REQ points or real world money. The Master Chief knock-off finally gets his due with a new Halo 5: Guardians REQ System tutorial released Thursday for the upcoming Xbox One shooter and he’s voiced by the inimitable Nick Offerman.

Microsoft Studios