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‘Metal Gear Solid 5: The Phantom Pain’ news: Resolution, frame rate revealed

The official Metal Gear Solid Twitter page recently answered a few fan questions about Metal Gear Solid V: The Phantom Pain. The new video shows how players can use the Quick Dive maneuver to avoid getting damage, to quickly get out of the way and more. Swimming is one of the signature abilities usually included in open world games. The game will host the same amount of content on every platform that the game will be released on.

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PlayStation 4 flavors of MGSV will hit a fluid resolution to frame-rate ratio of 1080p 60FPS, whereas Microsoft’s Xbox One will be rendered at not-so-surprising native 900p at 60FPS.

The Phantom Pain Collector’s Edition’ is available to order right now (PS4 & Xbox One, order here). The PC variants are predictably beefier, with support of a maximum 4K resolution (3840×2160) output but is also capped at 60FPS.

Konami explained that it up for the gamers strategy and ingeniuty to customize their own FOB which will include many security devices, soldiers recruited and even high powered weapons and gears, the Christian Post reports.

Konami said that this can happen but “not at the same time”, adding that “there is no co-op but you can fight in place of them to defend his/ her base”.

Any Xbox 360 owners out there picking up Metal Gear Solid V on September 1st?

In other related news, Konami conducted a Q&A on Twitter, exclusive to GameSpot, which resulted to the revelation of a slew of details about the game’s Forward Operating Bases and online functionality. You’ll have to do the PlayStation/Xbox comparisons yourself!

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“What you can decide is the placement of your defenses and to what level you want each area covered”.

New MGSV Details: Length, No Swimming, Online For FOB

1 Comment on this Post

  1. What’s with the shot at 360 owners? I have 360 and happen to be big fan of the series. No big deal.

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