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Nintendo discussing a return journey to Super Mario Galaxy
The interview, conducted by Eurogamer, was meant to pick the brains of Shigeru Miyamoto and Takashi Tezuka regarding Mario’s 30th anniversary, but the most interesting news may have been what Miyamoto let slip about Pikmin 4.
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After providing a truckload of ink-flying action to parties across the country this summer with the Splatoon game, GameTruck is once again partnering with Nintendo to bring the Super Mario Maker game to its fleet of game trucks. We’ll hear more about the system (and maybe the game) in 2016. This week’s poll asks how you think it would have fared if Super Mario Maker had been a launch title. Fast forward to today, the game is about 1.5 years old, but in case you haven’t played it already, you’re in luck as Nintendo has announced a new Wii U bundle. 3, Super Mario World and New Super Mario Bros. for the Wii U. The bigger issue may end up being the actual release date; nine years passed between Pikmin 2 and 3, and the franchise skipped the Wii entirely despite claims that a new game was in the works.
Super Mario Maker breaks out into two parts, Make and Play.
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The falling waves of Space Invaders and the paddles of Pong aside, is there a more instantly-recognisable level in all of gaming than that of the original Super Mario Bros. Why make someone put a disc in or install a game first thing after they setup their console and download console updates? In honor of the impending release, Nintendo has released a special Nintendo minute in which their video team unboxes an 8-Bit Mario amiibo and a copy of Super Mario Maker. The game includes every imaginable option, from changing enemies to characters to even level skins. The actual level creation is as simple as point and click, or drag and drop, via the GamePad’s touch screen, placing each item you want to build in a designated square on the screen.