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No Loading Screen For “Rise Of The Tomb Raider”

2013’s Tomb Raider, focused more in creating a strong origin story for Lara Croft, and helping players of a new generation identify with the heroine in a more subtle way, by introducing the tomb element in a more linear but still effective and appealing form. As for Xbox owners, it will be interesting to see which game they decide to buy/play first.

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“I hope fans know it wasn’t an easy decision”, Rogers said. It was also the mark of the moment when Square Enix claims to have witness the so-called incredible passion that Microsoft has for Rise of the Tomb Raider.

Rise of the Tomb Raider will be released on the same day as Fallout 4 on November 10th. People should feel that about Microsoft.

Rise of the Tomb Raider is exclusive to the Xbox One and Xbox 360 this Holiday season. The exclusivity for “Rise of the Tomb Raider” won’t be long though; at least not forever. We just have to wait and see how these two games perform critically. With such commitment, one can hardly blame Square Enix for taking it.

This means that gamers will have a lot more things to do and areas to explore. Our exploration spaces are 3 times larger than they were in the last game and our tombs are much bigger. But it is testament to the title’s popularity that Microsoft is willing to back up the game and give a large support for it.

“If you’re a fan of Tomb Raider in all incarnations whether it’s the core classics, the legendary first era of Crystal Dynamics or the reboot, know that we’re going to have something a little bit for everyone in here. With Microsoft’s belief, passion and sort of muscle to help us deliver, we really think this is going to be an awesome game that people will enjoy for years and years to come”.

Horton also stated that Rise of the Tomb Raider will appeal to all type of fans.

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The Xbox One and Xbox 360 version will arrive on November 10. The PC game version will be distributed early in 2016, while it will hit PlayStation 4 during the 2016 Holiday period.

Square Enix CEO talks Tomb Raider timed-exclusivity, 'wasn't an easy decision'