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‘No Man’s Sky’ will be totally transformed by launch day patch
While each game is complete on its own, it isn’t a grand unified universe like we might have wanted.
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Other important changes include stat changes to upgrades and items, and the ability to scan galaxies that other players have explored, which may increase the chance of you bumping in to another player in the universe.
That is, of course, unless Bill Bailey is sitting next to you playing the game – in which case it’s going to happen.
Another sign that the interest is high: Two players actually managed to find each other in the first day of the game’s availability, something Murray said on Twitter has “blown [his] mind”. I’ve had people tell me, “I like that the game was treating me as intelligent”, but then what I think they’re saying is: “But I don’t think gamers will be able to deal with that”.
Reports indicate that lacking a Hyperdrive blueprint also seems to bug the game meaning no ships you come across have the drive installed.
A lot of people are playing No Man’s Sky now after multiple stores sold it early, but the game that launches on August 9 will be a lot different than the one being played now. Since the game had only been out for a day he reasoned that his fellow player might still be close by, and sent a message to arrange to meet. To make the universe of No Man’s Sky as enormous as it was, compromises had to be made – and a lot of those were visual. Hello Games detailed that the game, although procedurally generated, will follow one of three paths that will bring a significant impact once the game reaches its end. “In fact most of us were back here the day after we went gold, working on this update. Servers will be wiped on Sunday and again Monday in the lead up to launch”.
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The new patch has one catch though, it will not be applied to existing save files, according to the “No Man’s Sky” official website.