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NVIDIA Reveals ‘VR Ready’ Program & Build Partners

With the new GeForce GTX VR Ready program, NVIDIA ensures that all of their products and those from their partners are ready for VR gaming.

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Travis Jakel, an analyst at Piper Jaffray, estimates that Sony’s Gear VR will win big in 2016 with sales hovering around five million. IHS-information services US-has recently estimated the use of VR headsets among consumers will almost reach a figure of 7 million by the end of this year.

But the power warning appears to reinforce lowered expectations for how quick the uptake will be for VR devices first voiced by Facebook CEO Mark Zuckerberg, who pushed Facebook to buy Oculus past year.

While this may be a stretch for some at this point, there are stories coming out that suggest the usage of Virtual Reality technology – Oculus Rift in this case – is going to up the performance standards for nearly everyone. It requires a considerable level of power, almost as much as of a high-end desktop. Each VR-compatible PC will feature a recognizable badge that’s created to take the guesswork out of your purchase. Well, at least according to Nvidia, the figures could have been inflated.

In other words, it’s pretty clear that the future of virtual reality is a bit… unclear.

Once confined to realm of science-fiction movies like Walt Disney’s “Tron”, virtual reality is expected to be a top attraction at the Consumer Electronics Show next week in Las Vegas.

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For instance, an Oculus Rift Development Kit 2 owner made a decision to put his skills to test in Dirt Rally and he ended up making a world record that is astonishingly faster than whatever everyone else could achieve without the VR headset. VR works on 90 frames per second on two video projections to make the image conceivably “real” by human eyes, which signals toward a requirement of costly laptop of about $1,500.

Fewer than 1% PCs are Compatible with Virtual Reality