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PlayStation Neo may not be a good 4K console

Sony Worldwide boss Shuhei Yoshida said that all PSVR titles would be playable on current PlayStation 4 consoles now and in the future.

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We are still months away from the release of the Neo and as of the time of writing, with a marketing black-out from Sony, it’s still unclear what the official goal actually is for this faster, more powerful console.

Meanwhile, the report noted that following Microsoft’s move to finally launch the Xbox One backwards compatibility past year, the console has been continuously receiving updates, and the number of its compatible games has constantly been increasing as well.

Overall, “Driveclub” VR is set to be released on October 13. A release date for North America and Europe has yet to be revealed.

While the article itself goes into much greater detail, the general consensus that, despite being initially called the PlayStation 4K, Neo won’t really be able to push native 4K resolutions on demanding triple-A games.

While there are no confirmed specs for both consoles, rumors say that both the PS4 Neo and Xbox Scorpio will run on an octa-core CPU, with the Sony console clocking a rumored 2.1 GHz speed. The Neo is also equipped with a total of 8GB of GDDR5 memory with a 218GB/s bandwidth. The PlayStation 4 Neo is indeed a high-spec PS4, but, in the end, it may not offer a world of difference from the standard model.

In other related news, Sony revealed at the 2016 Animation-Comic-Game Hong Kong (ACGHK) recently that the upcoming PlayStation VR headset does not require a PS4 Neo since it is created to work even on the standard PS4 consoles. But numerous examples seem to be short experienced rather than long-lasting games.

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DriveClub VR joins the forthcoming Gran Turismo Sport, the latest in the PlayStation’s flagship driving franchise, which is also set to debut in November with PlayStation VR support.

Sony Interactive Entertainment's VR guru Richard Marks