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Quake Champions: Bethesda talk PS4 and Xbox One support during QuakeCon
The game will also introduce a major new feature to the franchise – Champions – a roster of fierce warriors, each with unique attributes and abilities, which enable players to compete in their own distinctive style. When the game releases there will be ‘at least a dozen’ champions to choose between, for your gaming variety and fun, including one more returning champion called Anarki, a ‘lanky speed-demon with a sweet hoverboard’. You now know everything we do about Quake Champions, and if we find out more over the coming days of QuakeCon 2016, we’ll be sure to update you here. The game runs at 120Hz with unlocked framerates and id Software is aiming to get it working on a wide range of computer specs.
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Check the trailer out for yourself below and let us know what you think of the game. In addition to that, there will be no loadouts or limit to how many weapons you can carry with you.
“Quake Champions” is the first main release in the “Quake” series since 2005’s “Quake 4”.
Those at Quakecon will get an extra helping of gameplay this weekend, as the developers will debut the game’s first exhibition match on Saturday night with a group of competitive players. Based on a single minute of gameplay, Quake Champions appears to have adhered to that philosophy.
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Doom’s first expansion, Until The Evil was also shown off at the opening ceremony where Bethesda revealed the DLC pack was actually live and ready to play by fans. The focus with Quake Champions is gameplay, enabling everyone to jump in and have a blast. According to PC Gamer who spoke to id Software’s head Tim Willits, it seems that they’re still discussing the best way to price the game. In fact, as we speak, they are having top Quake pros test play Quake Champions behind closed doors to gather feedback and information from them.