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Samsung to showcase three Creative Lab projects at CES
Perhaps the most futuristic of the three wearables is the TipTalk, a device that allows users to listen to audio from their smart devices just by touching their fingers to their ears. ― AFP pixSAN FRANCISCO, Dec 31 ― For the first time ever, Samsung will be offering visitors to the 2016 International CES a sneak peek at some of the next-generation projects it’s working on at its usually top-secret Creative Lab. Given the fact that many Gear VR games feel like they should feature some sort of motion control technology, it makes sense that Samsung is working on a dedicated motion-based gamepad.
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Launched in 2012, the C-Lab is an innovation program within Samsung where employees are assisted in pursuing their own creative ideas. And rounding out the collection is Welt, a smart belt that monitors the user’s waist size, eating habits, steps taken and the time they spend sitting down.
Samsung’s Creative Lab is a startup incubator inside the company that is looking to develop its employees’ product ideas.
Here’s what Samsung says about each of the produced it will offer up for hands-on feedback from CES attendees. Like a fitness band, the WELT operates with a special app that contains weight management plans, food trackers, and a place to view the collected data.
With mobile VR devices seemingly poised to burst into the mainstream sooner rather than later, it’s no surprise that the folks over at Samsung’s C-Lab came up with a hand-motion controller for VR devices.
TIP TALK: “TipTalk is a remarkable new UX that enables people to listen to the sound from their smart devices, such as the Samsung Gear S2, without headsets or earphones, simply by touching their finger to their ear. The ability to intuitively control the game or content just by using their hands provides consumers with a much deeper level of mobile VR immersion”.
The watch strap-shaped device can be added to any old watch to synch with the user’s smartphone.
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It may be the last day of the year but as we wave goodbye to a 2015 where the prospects of virtual reality (VR) slowly started to become actual reality, 2016 – surely the year of VR – is about to kick off with a bang.