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Small Final Fantasy XV Combat System Details Revealed

Among the questions asked is the possibility of utilizing a gambit system for the game’s AI similar to that of “Final Fantasy 12”. The team had a bit to say about the game’s combat system and more.

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It was delivered by Segment Next that a new system is bound to enter the field of Final Fantasy XV wherein players can opt to take on battle styles of their choice, as well as that of their comrades. This can also be done on the monsters’ vulnerable spots and making a combat move on them. Apparently, this move will play a big part in battles, but the developer has yet to give more details. Following what was shown in the demo for Episode Duscae, the publisher appears to have considered fans’ input into the development process.

According to Christian Post, Final Fantasy XV has progressed throughout the months-coming to the point where in the pre-beta of the game is considerably “ready”. This mechanic has also yet to be revealed.

MMO properties Final Fantasy XIV and Dragon Quest were also highlighted for their “favorable performances”.

Despite Nintendo and Square Enix having been at odds more than a few times over the years, the relationship between the two gaming companies has apparently gotten better over time, according to Tech Times.

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The developer has already confirmed that it will be including Moogles into “Final Fantasy XV”. I’ve seen incredibly polarised responses to it. In addition, there are speculations that “Final Fantasy XIV: Realm Reborn” will land on the Nintendo next-gen console when Square Enix’s Naoki Yoshida inquired about the NX’s release date and cross-platform capability. The wait won’t be long because the title will be launched on PS4 and Xbox One in 2016.

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