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Street Fighter 5 Sells 1.4 Million Units, Falls Short of Projections

The publisher/dev stated that they we were initially hoping to shift 2 million copies by the end of the fiscal year.

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Capcom says that Street Fighter V is “maintaining steady sales”, and states that the franchise remains a favourite amongst the fighting game community.

The reason for the game missing this sales milestone likely had something to do with its fairly rocky launch which saw players complaining about the lack of arcade and story modes, as well as the issue of the game being a multiplayer brawler and having a huge problem with rage quitters. These links leave Siliconera. Moreover, Capcom also drew in fans by announcing that players would only need to buy the game once to be able to access all of the content.

Capcom continues to amend the situation by releasing new updates to fill up the gaps in its game.

The PS4 version of Street Fighter V has eight frames of input lag.

According to Capcom, it’s sold 1.4 million copies since its release in February, which isn’t at all bad.

Capcom has since addressed numerous issues, and more offline modes are now on the way.

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Street Fighter V was praised at launch for its mechanics and moment-to-moment gameplay, but the emaciated single-player experience and shaky online served as large targets for criticism. The number seems to be a mix of sold through to consumers, shipped in to retail, and sold digitally, so it’s tricky to try ascertain just how many copies – digital or otherwise – are in people’s hands.

Street Fighter V Ships 1.4M Misses Sales Target