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Titanfall 2 will utilise Multiplay Game Services to protect against downtime
Should an outage occur while playing Titanfall 2, Multiplay’s Cloud providers and Bare Metal Server data centre locations in each region will get you back online within minutes, although it’s created to protect gamers from such interruptions to gameplay.
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Titanfall 2 players will be well served with a “powerful base-layer of dedicated servers, minimal latency and maximum capacity through Multiplay’s cloud-bursting tech”, says Multiplay.
The American video game development studio responsible for popular first-person shooter franchise “Call of Duty”, just posted on its “Titanfall” website its response toward gamers’ anxiety about server stability for the launch of “Titanfall 2”. The company has announced that it will deploy services from cloud providers as well as bare metal servers to each region, ensuring uninterrupted gameplay and high scalability. We share their passion for innovation and our team at Multiplay are constantly pushing the boundaries of what can be achieved within game server hosting. “Giving us more flexibility, more local data centers, endless scalability, and the highest reliability will result in the best service we can offer to millions of players”.
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This means that it will continue to make use of Azure, a Microsoft service, as well as the use of dedicated servers for other computing and AI needs. The game is due to be released on the PlayStation 4, Xbox One, and PC on October 28.