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Tomb Raider hits 4K 30FPS and 1080p 60FPS on PS4 Pro
It is said that the new PS4 Pro is Sony’s console accompaniment for its new PS VR system.
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While Leadbetter was able to directly confirm that only two employees are working on the PS4 Pro implementation for inFamous Second Son and First Light, the Days Gone info comes from a second-hand source.
Sony’s new PlayStation 4 Pro console launches on November 10, 2016 for $399.
Though announced to release as a multi-platform (PS4, PC, and Xbox One), there seems to be a definitive edition announced as early as now in the form of a PS4 Pro version of the game.
Since the Scorpio isn’t slated to release until towards the end of next year, Pachter isn’t confident in the console, especially if Sony can manage a price cut.
The PlayStation 4 Slim is now officially available.
A new update launched this week for PS4, firmware update 4.00, which introduces a number of changes to the overall UI.
Project Scorpio is much more powerful than PS4 Pro. Crystal Dynamics has confirmed that Rise of the Tomb Raider will have three different modes on PS4 Pro: High Framerate Mode that targets 1080p 60FPS (won’t always hit 60FPS, but stays consistently north of 45FPS), 4K 30FPS with HDR support, and an Enhanced Visuals mode that’s capped at 30FPS in 1080p but enables tons of effects like boosted lighting, high shadow details, and high-fidelity reflections. Sony’s new console is going for a 4.19 teraflops rig, while Microsoft is launching its console at a whopping 6 teraflops computational power.
Personally I don’t need it but, you know, someone may actually do. Or at least, this is what we suppose will happen based on the Xbox One S recent experience – they might be forced to remove that 4K Blu-ray drive from the final Project Scorpio in order to have a more competitive price.
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It’s something Sony won’t be able to do as they already own PlayStation VR.