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Video Game publisher Take-Two’s adjusted profit misses, shares slip
This was with regards to the blockbuster Grand Theft Auto V and Mafia III, and the reason why some people may consider the two titles to be very similar is that both are based in an open-world and are sandbox-style action titles.
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In February, Take-Two reported that GTA 5 had sold 52 million copies over its lifetime, which was an increase of seven million over the previous fiscal quarter.
Take Two, which is set to launch Battleborn – a first-person shooter video game – in February 2016, has been benefiting from an industry move from physical sales to digital. Players may want to save up for these consoles in order for the developer to cease distribution if they can’t get the game’s compatibility to older versions of consoles.
“Across the board, every one of our releases on a go-forward basis should have some kind of recurrent consumer spending opportunity”, Karl Slatoff, Take-Two’s president, said.
On the other end of the spectrum, Rockstar continues to support Grand Theft Auto Online with frequent content updates – the latest of which was the Ill-Gotten Gains pack.
The firm announced a overall profit of $34 million for the quarter ended June 30. Take – Two has also listed Grand Theft Auto Online, Grand Theft Auto V, National Basketball Association 2k15 and the Borderlands: The Handsome Collection as their biggest assets when it comes to their revenue.
Shares of Take-Two, up 48% over the past year, fell 4.6% to $29.53 in after-hours trading. Revenue under generally accepted accounting principles more than doubled to $275.3 million.
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Zelnick was quoted by GameSpot as saying that when compared to Grand Theft Auto V, Mafia III is a “completely different experience”. That’s due to Take-Two turning in earnings of 31 cents per share for the quarter, where analysts had expected 36 cents per share. Analysts expect the company to report a loss per share of $0.22 on revenue of $189.33 million.