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Weekly assignments to hit The Division

On Ubisoft’s blog we read that it will contain weekly assignments and have specific loot.

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The Incursion update is also set to add the new Falcon Lost mission to the game, allowing those players who have the right equipment level to get through a series of tough battles and secure some solid rewards.

We will be deploying a fix in update 1.1 on April 12th that should resolve instances of the infinite loading/backpack issue.

A screengrab from the official E3 2015 trailer for Ubisoft video game “Tom Clancy’s The Division”.

Moreover, another special incursion will also be added to New York’s Columbus Circle and new features for Dark Zone. It’ll be interesting to see how this balances out character capabilities in the long run, especially when it comes to closing the gap between players in the final tier of the game. Thus the difficulty level will be extremely high. For instance, Agents will have to be at least level 30 and must have completed the General Assembly mission.

New changes will also happen in “The Division” DLC. These are the Warlord, an Assault Rifle, Valkyria which is a Submachine Gun, and The Historian which is a Marksman Rifle.

Phoenix Credits will also be adjusted (again). However, after the update, this will cost regular credits instead of Phoenix Credits.

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I am referring to the changes Massive is making to the crafting process. The most important adjustment being brought about with the patch, though, is arguably the major increase in costs for converting crafting materials and crafting High-End weapons and gear, in addition to the deconstruction yield for Green and Gold items resulting in only one item instead of two. Just make sure to deconstruct before the patch hits so you have maximum number of materials available when you start off with crafting!

The Division's 'high-end backpack' glitch getting fixed with next update