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Where Is ‘Super Mario Run’? Why you can’t download the game yet

It still doesn’t feel real. It is, in essence, an endless runner, except it’s not endless and Mario doesn’t always run.

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Until the park opens, fans of the hit game and its characters will be anxiously awaiting the Super Mario Run release date as an iOS app at the App Store. Or… well, sort of. And the company only got a modest profit boost in the latest quarter from Pokemon Go because of its relatively small stake in the game’s developer, Niantic.

There is another mode that you can play for free though: Toad Rally.

Take the running speed, for instance. He’ll now vault over low objects and certain enemies, a second tap while he’s in midair will see him spin and stay airborne for just that little bit longer, he can grab onto ledges and pull himself up, and so on. Mario isn’t Sonic, though – so he runs at normal Mario speed. Mario runs automatically from left to right.

Right on schedule, Super Mario Run has arrived. Users can play parts of the game for free, but the one time payment will grant players unlimited access to all six worlds.

This basic structure of a runner starts out simply but is quickly built upon.

It’s a good thing too, because you’ll need to fully grasp Mario’s new repertoire of moves in order to conquer the some of the tougher stages, which continually push you through pitfalls, over Goombas, and around a multitude of hazards.

SensorTower, an app analytics firm is calling for gross revenues of $71 million in Super Mario Run’s first month or about half of the $143 raised by Pokemon Go.

Traditional Mario mechanics are slowly layered on alongside all of that. The Toads assess your “stylish moves” and coin-collecting abilities to make the final score. Look for the button labeled Purchase Screen.

All of this is, unsurprisingly, smart. It’s rather tiny, clocking in at just 205MB. At its core it’s a solo-player game, and even more so because of its migration to handheld displays from screens in living rooms.

Finally, Super Mario Run includes a Kingdom Builder mode where players are able to build their own Mushroom Kingdom. This means that on long auto rides you’ll only be able to play as long as you have a signal.

Super Mario Run features three distinct modes: World Tour, Toad Rally and Kingdom Builder. You unlock Toads through a special game mode that has you competing against other players’ (or just a really stupid AI from Nintendo’s) ghost data.

Though it is iPhone-only for now, Nintendo plans to bring Super Mario Run to Android next year. From above your Kingdom looks like a classic SMB3/SMW era Mario map – except one you can customize in both look and utility. It basically means that you can not play the game in many circumstances where you’d want to most. Users get bonuses for playing every single day, and attaining more rewards makes building a kingdom go well.

Once a Toad Rally is completed, the number of coins you collected, along with the number of Toads you impressed, will be tallied. Toads will abandon you if you lose, and participating in a race costs a Toad Rally Ticket (5 tickets may be redeemed for 150 Platinum Points, given after achieving goals and redeemed in the main menu). You’ve gotten this far and suddenly you’ve come to realize that most of the game is locked behind nine dollars and ninety-nine cents worth of in-app payment. It’s certainly not the first time Mario’s appeared on a non-Nintendo platform, but it will be interesting to see how well this particular premium-priced effort fares.

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Focus on special houses: I get it. I understand. I don’t think this aggressive solution is the permanent anti-piracy solution, however.

Super Mario Run is now available on the App Store